- HP: Hit Points
- Str (Strength): affects Physical Attack
- Mgc (Magic): affects Magical Attack
- Grd (Guard): affects Physical Defense
- Spr (Spirit): affects Magical Defense
- Spd (Speed): affects evasion and the ability to attack twice
- Agi (Agility): affects accuracy, critical hit chance, and skill proc rate
- Lck (Luck): affects accuracy, evasion, reduce enemy critical hit rate, and item drop rate
Note: Pink star indicates that the unit has reached a cap for that specific stat
- Force Type: Str ++ || Grd --
- Magic Type: Mgc ++ || Spr --
- Guard Type: Grd ++, Spr ++ || Spd --, Agi --
- Dexterity Type: Spd ++, Agi ++ || Grd --, Spr --
- Vitality Type: HP ++ || Spd --, Agi --
- Balance Type: Lck ++
Access the Full Limit Break guide here
A unit can limit break:
3★: 2 times
4★: 4 times
5★: 4 times
(you want a total of 10 duplicates to max limit break your units to unleash the full potential)
Limit break is achieved by sacrificing the identical unit with same star, adding 5 to the max level. The max level you can hit for 4★ is 70 and 5★ is 80. (You will see green words)
For 5*, Limit break at Lv.30 so that the sacrificed unit has the final skill too. (Complete the character quest first to unlock the skill then perform limit break)
A unit's power score involves some complex formula to measure your overall stats. Please note that every stat increase you get will generally increase your Power Score by 1.
Tip: Your 5★ Level 1 unit should have at least a power score of 130 or more. The higher the better.
Your 5★ Level 60 unit after fusion strengthening, should be around 370 or more (without weapon).
Understanding Your Character Growth Rate
If your unit did not grow as good as you wanted it to be, the best option is to use "reincarnation" to reset the unit to Level 1 (keeps limit break, skills, fusion stats) so you can try for a higher stat average.
Here you can see your current character growth
By using this Character Growth Calculator, you are able to determine your unit's stat average.
- Godly: 3.26 or more stat growth ratio. (This is Legendary)
- Best: 3.05 - 3.25 stat growth ratio. (This is Very Rare)
- Great: 2.9 - 3.04 stat growth ratio. (This is Rare)
- Good: 2.7 - 2.89 stat growth ratio. (This is Uncommon)
- Normal: 2.51 - 2.69 stat growth ratio. (This is Common)
- Bad: 2.0 - 2.50 stat growth ratio. (This is Common)
- Trash: 1.99 or less stat growth ratio. (This is Rare)
- How to use the stat calculator
On the unit reincarnation screen, you can locate the current character level and level 1 stats of your unit.
To calculate the Character Growth Ratio of your unit, we take these 2 totals:
- Total value on the left side (before reincarnation)
- Total value on the right side (after reincarnation)
We will use these 2 totals to determine whether the character growth ratio is high or low.
- Add all the stats on the left side and right side.
For this example, we have 388 and 164 respectively.
- Subtract the left total with the right total.
(388 - 164 = 224)
- Subtract your Current Character Level by 1.
Then divide with Total from Step 2.
(224 / 79 = 2.84)
- The character growth ratio is 2.84.
Your unit must be max level before you can evolve.
Evolving your unit also requires you to have the materials that are obtainable from the Tuesday, Wednesday, and Thursday dungeons.
To check which dungeon you need to clear to obtain said material, go to evolution, select the unit and tap the needed material, and the dungeon and difficulty will be displayed.
Gold is also needed which can be farmed in the Weekend dungeon (Saturday and Sunday).
Limit break does not carry over from evolution. For ex: 3* to 4*, and 4* to 5*.
Therefore, make sure you only Limit Break at 5* if you are F2P and don't have too many duplicates.
Generally you would want 11 copies for soft MLB. 16 for Hard MLB.
Soft MLB: 1 Main, 2 for 3*, 4 for 4*, 4 for 5*.
Hard MLB: 1 Main, 2 for 3*, 4 for 4*, 9 for 5*.
Hardcore: Fuse until unit has reached max luck.
- If Hard MLB, all 9 units used for fodder should be level 30 before fusing for limit break, to max all your skills. (at this point, you don't need to level your 3*, and 4* to unlock skills before fusing, since you will guarantee to learn all at 5* when you fuse 9 units, all at level 30.
Evolving your unit will carry over bonus stats. Make sure you check out our tips before you evolve them!
Before evolving your unit, make sure to check out what type your units are and make sure it is fused to the max before evolving, to get the best value growth.
- Check out our
Unit Type Fusion Stat Cap Table
and make sure you are at the right threshold before evolving (to carry over bonus stats).
Check out our unit list to see which units are able to reach 5*.
- White star means you can evolve your unit 2 times.
- 4* Units with white stars are 6* capable in later patches.
- Gold star means you can evolve your unit only 1 time.
- There are 4* units with gold stars which are not able to evolve.
- Some of these units will be able to in later patches.
- Pink star means your unit has reached its evolution limit.
- Exceptions like starter units / Lunaris have pink 5* now, but in future patches could be 6* (seen in JP PotK).
- To reincarnate, the material needed is available at medal shop and costs 100 medals each (5 available) and 50 medals each (1 available) per reset. You will also need 400,000 gold.
- Reincarnating your unit reverts it back to level one, but they retain all the strengthened stats and bonus stats from evolution and fusion.
- The sole purpose of reincarnation is to re-level the unit to get a different end tier stats and growth, which can be better, similar or even worse than the previous result. Check out the Unit Stat Growth Ratio Calculator to determine if you need to reincarnate your unit.
- If your units are next to each other during combat, depending on their friendship level, they will receive additional buffs. You can raise the friendship level to gain stronger buffs by having your units next to each other when you kill monsters.
- Usually every mission or map has specific terrain. These terrains can grant your units additional Eva, Def, etc. or even regenerate hp per turn if you stand on them. Bosses occasionally stand on terrain that will heal them every turn.
- Some maps will affect your unit's movement speed. For Ex: forest, desert, ground units move slower. Caves limit flying units to move slower, but other than that, flying units can fly over almost anything but walls.
- Every mission you start, you are allowed to bring in 5 items. Generally, you want to use the 3 different healing potions, and 2 other stat potions you feel your unit can use during difficult fights.
- Items are only allowed to be used at the start of your turn, meaning once your unit has moved, you can't use an item until the next turn.
- Physical Damage:
Unit Physical Attack - Enemy Physical Defense
- Magical Damage:
Unit Magical Attack - Enemy Magical Defense
- Physical Defense:
Guard + Shield Physical Defense + Skill
- Magic Defense:
Spirit + Shield Magical Defense + Skill
- Ability to attack 2 times:
Unit Speed - Weapon Weight > Enemy Speed +5
- Critical Hit Chance:
Unit Crit Rate - Enemy Luck
- Critical Rate:
(Agility / 2) + Weapon Crit Rate + Unit Skill
Speed + (Luck / 2) + Weapon Evasion - (Weapon Weight x 2)
- Hit Rate:
Unit Accuracy - Enemy Evasion
(Agility x 1.5) + (Luck / 2) + Weapon Accuracy (0 if no weapon equipped)
- Critical hits will never miss. However, character skill procs can miss.
- Critical Damage does 3 times your normal damage. This also applies to character skill procs, allowing the multiplier to stack.
For ex: Selena's skill proc does 2x normal damage. She can crit with her skill proc, dealing 6x normal damage.
- Unit Power:
HP + PAtk + MAtk + PDef + MDef + 0.5ｘAcc + 0.5ｘCrit + 0.5ｘEva
- Power Score formula does not include gear bonus stats.
- You get 1 Colosseum Point (CP) every hour to fight once in the colosseum. Max limit is 3.
- You win by doing more damage in a draw (2 wins / 2 losses), or defeating the opponent with 3 or more wins.
- You get ranking points after each victory.
A 5-0 battle grants you more ranking points than a 4-1 battle, and so on.
The higher rank your opponent is compared to you, your more points you will get for winning.
- You should hit low power score opponents for easy wins to rank up faster and get 5-0 battles.
- Every day you win a Colosseum battle, your party will gain exp. Max limit is 5 times a day.
- You can get promoted when you have enough ranking points and eligible to fight a ranked battle. When this happens, your opponent is automatically selected for you and can't be changed until you either win or lose against that opponent.
- When you win a promotional battle, you will get promoted to the next rank and get rewards. When you lose, you simply lose ranking points and until you reach the ranked battle again, and this time your opponent will be different.
- This formula determines who attacks first in the Colosseum:
Weapon Type > Weapon Weight > Unit Luck > Unit Speed > Movement Range
- Access which characters have character quests in the main menu. You are able to unlock those character quests if you own the unit in 5★ form.
- Once your unit has reached level 30, the second quest for the character will be unlocked.
- Clearing the level 30 quest will unlock the final skill for that unit.
- Character quests are replayable.
Character Bonus Stat Fusion and Limit Breaks
- All units can gain bonus stats through fusion, the max limit is determined by the unit type and star grade. Check out the limits for each unit type and star grade using the Unit Type Fusion Stat Cap Table.
- You can Limit Break your unit by fusing an identical unit with the same star grade. (There will be green words saying Limit Break when you try to fuse).
- Limit Breaking your unit will add 5 max levels to it.
Limit break caps:
3 star unit can limit break 2 times.
4 star unit can limit break 4 times.
5 star unit can limit break 4 times.
- Luck is gained by fusing an identical unit with the same star grade.
- Character Fusion success rate is increased by fusing units with higher stars.
- Character Fusion success rate:
1 star unit = 5%
2 star unit = 10%
3 star unit = 50%
4 star unit / 5 star unit =100%
(The % rate stacks. For ex: 5 x 2 star units = 50% success rate, 5 x 1 star = 25% success rate, etc.)
- Character Fusion fail will give you half the stats rounded up.
For ex: +3 Agi fail will give your unit +2 Agi.
- During Friday Dungeons, it is best to fuse the specific stat you want one at a time to take advantage of this round up. However, fusion cost will increase every time you do this.
- Max level for Character skills vary from 5/5 or 10/10 caps Therefore You want to have 9 copies to feed at your 5 star form to max out all the skills for your unit. Anything over 9 will just grant you +1 Luck.
- Character skill will level up if you fuse another character with the same skill ("Skill up??" message will appear).
- Remember to fuse your units after learning the skill to guarantee skill up when fusing at 5 star form.
Overall Tips to make a Strong Unit
- Choose your ideal type and unit (best to go with the 5★ units), and try to evolve it from the lowest form (silver stars).
- Strengthen your unit by max fusing the stats before you evolve it. Use
Stat Cap Table
to see how many bonus stats can be transferred.
- To maximize potential, you could max limit break your unit at 4★ then evolve at Level 70, however this method is slow and requires patience, as you need enough duplicates to do so but you will get those extra stats for when you reach 5★.
- At Level 1, try to aim for a power score of at least 130+ for your 5★. The higher the better.
- At Level 60, your power score should be at least 370+ without a weapon for your 5★, after maxing fusion stats.
- At level 80, your power score should be at least 430+ without weapon. The higher the better.
- Story characters are good to level, as their duplicates are easy to get from the mana point summons (but keep in mind that their stats are very limited when compared to premium lazuli summons).
- Benchmark Goals:
- For Dexterity type, try to reach 70 for agility and speed. 60+ for force or magic.
- For Force and Magic type, try to get more than 70 in force or magic. 60+ for agility and speed.
- For Guard and HP type, try to get more than 60 physical def for physical unit or 60 magic def (for magic unit)
- For Balance type, try to get all the benchmark stats above. (but it is highly unlikely)
- Don't forget to use the Unit Stat Growth Ratio Calculator to see how strong your unit has become.